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How to Paint Orks

Green skin, scrappy metal, rust and weathering done fast

Prices in $ for the US

Warhammer 40,000: Introductory Set$58.65

Orks boxes to start with

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Paint sets that cover this scheme

All paint sets

One box of paints instead of 13 pots. Each card says how many of this scheme's colours it holds.

Or cover 69% of this scheme with 2 paint sets, $307.79 together: PRO Acryl Mega Set (69 Colors) + Warpaints Fanatic Metallics Paint Set

Recommended recipe

1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

Suggested
2

Shade

Wash the recesses to add depth and separate the details.

Suggested
3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

Suggested
4

Highlight

Pick out the upper edges and surfaces that catch the light.

Suggested
5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Suggested

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Trim and bare plate. Basecoat steel, wash dark, then edge bright silver.

Suggested

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

Suggested

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Suggested

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Suggested

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Suggested

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Suggested

Teeth, horns & bone

Tusks, claws, skulls and bone - basecoat bone, shade brown, drybrush up to off-white.

Suggested

Red "go-fasta" bitz

Glyphs, fluids and details - everyone knows red wunz go fasta.

Suggested

Your paints

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13 paints in this scheme

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13 paints
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Loren Forest

Citadel (Warhammer Paints) · Layer 99189951325

#4C6C29
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from$4.55· compare 7 shops· priced 5 Jul
Paint

Green Ghost Dip

Green Stuff World · Dipping Inks

#1D5113Shade
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Scorpy Green

Vallejo · Game Color 72.032

#417A33Base
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Jungle Green

Army Painter · Warpaints

#779F37
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Orruk Flesh

Citadel (Warhammer Paints) · Base 99189950319

#93C27A
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Necron Compound

Citadel (Warhammer Paints) · Dry 99189952048

#9DA3A7Metallic
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John Blanche Masterclass: Heavy Metal

Army Painter · Warpaints Fanatic

#3E3E3EMetallic
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Beasty Brown

Vallejo · Game Color 72.043

#55371BBase
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Elysian Green

Citadel (Warhammer Paints) · Layer 99189951328

#6D8C3E
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Warlock Magenta

Army Painter · Warpaints Fanatic WP3135P

#834D9FMatte
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English Uniform

Vallejo · Model Color 70.921

#6F532BMatte
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Ancient Stone

Army Painter · Warpaints Fanatic WP3088P

#D0C3A3Matte
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Red

Vallejo · Mecha Color 69.008

#A71520Matte
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$3.99at MTech Cave · eBay· priced 5 Jul
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Compare every Orks box

Prefer a bundle? At Loaded Dice (UK):save £22.51 vs RRP

Every Orks kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Orks are a brilliant army for painters who want character over precision. The whole aesthetic is scrappy, mismatched and weathered, so clean lines and perfect blends are not the goal - energy, contrast and a bit of grime are. They paint up fast and look better the rougher they get.

The signature look

Orks are defined by green skin and improvised metal armour and weapons. The skin recipe above gives you the ramp from a dark shaded green up to a bright, almost cartoonish highlight on the nose, brow and knuckles - that bright pop of green is what makes an Ork read as alive and aggressive.

Painting Ork skin fast

Green skin is the perfect candidate for the fast contrast/wash method:

  1. Basecoat the skin a mid green (or undercoat and use a green contrast paint in one pass).
  2. If you went the classic route, wash it with a green or black shade to sink the recesses.
  3. Layer the original green back on the raised muscle, then a final bright highlight on the very top - the brow ridge, nose, fists and shoulders.

For a whole mob, the one-coat contrast approach over a light undercoat gets you tabletop-ready in a fraction of the time.

Metal, rust and weathering

The armour is where Orks come alive. Keep the metal dark and grimy, not shiny:

  • Basecoat plates a dark metal, wash heavily with a brown or black shade.
  • Stipple or sponge rust (orange and brown) along edges and rivets.
  • Add chips with a fine brush or a torn sponge so the metal looks beaten and scavenged.
  • A few spots of bright clan colour (red, blue, yellow) break up the green and metal.

Clan colour variations

A spot colour ties a mob together and follows Ork "logic":

  • Goffs - black and white checks, red details.
  • Evil Sunz - lots of red (because red wunz go fasta).
  • Bad Moons - yellow.
  • Deathskulls - blue, plus a bit of everything looted.

Tips and common mistakes

  • Embrace the mess. Sponge weathering and slightly sloppy chips look intentional on Orks - this is the army to relax on.
  • Vary the skin. Don't paint every Ork's skin identically; small differences make a mob look like a horde, not clones.
  • Batch the green. Skin is most of the model - do the whole mob's skin through each step at once, then individualise the gubbinz.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.