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How to Paint Ultramarines

The blue everyone knows, done cleanly and quickly

Prices in $ for the US

Getting Started with Space Marines: Warhammer 40,000 - 11th Edition - English$144.50

Ultramarines boxes to start with

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Paint sets that cover this scheme

All paint sets

One box of paints instead of 12 pots. Each card says how many of this scheme's colours it holds.

Recommended recipe

1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

Suggested
2

Shade

Wash the recesses to add depth and separate the details.

Suggested
3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

Suggested
4

Highlight

Pick out the upper edges and surfaces that catch the light.

Suggested
5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Suggested

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Aquilas, rims and ornament. Basecoat gold, wash with a brown shade, then edge a brighter gold.

Suggested

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

Suggested

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Suggested

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Suggested

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Suggested

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Suggested

Squad markings

Gold trims and squad/company badges - the Ultramarines wear their heraldry proudly.

Suggested

Your paints

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12 paints in this scheme

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12 paints
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Elven Armour

Army Painter · Metallic Colours Paint Set

#003D81Matte
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Blue Tone

Army Painter · Quickshade Washes Set

#0D2540Matte
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Sapphire Blue

Vallejo · Arte Deco

#244997Base
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Teclis Blue

Citadel (Warhammer Paints) · Layer 99189951315

#4879BE
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Baron Blue

Army Painter · Warpaints Fanatic WP3023P

#7C95CCMatte
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Bright Gold

Army Painter · Warpaints

#B48024Metallic
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John Blanche Masterclass: Heavy Metal

Army Painter · Warpaints Fanatic

#3E3E3EMetallic
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$4.55at War Games USA· priced 1 Sep
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Beasty Brown

Vallejo · Game Color 72.043

#55371BBase
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Bestigor Flesh

Citadel (Warhammer Paints) · Layer 99189951243

#C78855
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Sun Yellow

Vallejo · Game Color 72.006

#F49304Base
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English Uniform

Vallejo · Model Color 70.921

#6F532BMatte
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Zamesi Desert

Citadel (Warhammer Paints) · Layer 99189951342

#C19630
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Every Ultramarines kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Ultramarines are the reference scheme for the whole hobby, which cuts both ways. Everyone knows what they should look like, so a rushed one is obvious - but the recipe is also the most documented in miniature painting, and it is genuinely simple. Blue armour, gold trim, white markings, red lenses. Four decisions, then repeat.

They are a middling-speed army. Faster than any chapter with freehand heraldry, slower than a black chapter, and very well suited to batch painting because every model is identical.

The signature look

Deep, slightly warm blue power armour with a hard edge highlight, gold trim on characters and sergeants, white or bone shoulder markings, and red lenses. The armour should look clean - Ultramarines are a well-supplied chapter and heavy weathering fights the identity.

The blue armour

Undercoat black or Macragge Blue spray if you have it.

  1. Basecoat Macragge Blue, two thin coats. It covers well but the first coat will look patchy - trust the second.
  2. Shade the recesses with Nuln Oil, or Drakenhof Nightshade if you want the shadows to stay blue rather than going grey.
  3. Layer Calgar Blue across the raised armour, leaving the base colour in the joins.
  4. Edge-highlight Fenrisian Grey along the top edges of each plate. On characters, add a final thin catch of Etherium Blue on the sharpest corners.

The fast route, and it is a good one: undercoat Grey Seer, then a single coat of Ultramarines Blue contrast. Edge it with Calgar Blue and you have a tabletop-ready marine in two steps. For a whole company this saves days.

Gold, white and lenses

Trim, aquilas and purity seal fittings: Retributor Armour, shade Agrax Earthshade, layer Auric Armour Gold. Sergeants and characters get considerably more of it than line marines.

Shoulder markings and squad numbers in White Scar over a Grey Seer basecoat. Transfers work well on Ultramarines because the pauldrons are flat - gloss the panel first, apply the transfer, then matt varnish.

Lenses: Khorne Red in the recess, Evil Sunz Scarlet across the middle, Wild Rider Red at the lower edge, a White Scar dot at the top corner, then gloss. Bolters in Leadbelcher shaded Nuln Oil with Runefang Steel edges.

Parchment and seals in Zandri Dust, Agrax Earthshade, Ushabti Bone, Screaming Skull - the same recipe as every other Imperial force, and worth learning once.

Successor chapters

The Ultramarines have more successors than anyone, and most reuse the recipe with one substitution:

  • Novamarines - Abaddon Black and White Scar halved armour with blue detailing.
  • Genesis Chapter - Averland Sunset into Yriel Yellow over a bone undercoat.
  • Aurora Chapter - Castellan Green into Elysian Green, with white markings.
  • Praetors of Orpheus - Kantor Blue with Mephiston Red shoulders.
  • Doom Eagles - Mechanicus Standard Grey into Dawnstone, one of the fastest marine schemes going.

Tips and common mistakes

  • Two thin coats of blue, not one thick one. Macragge Blue is opaque enough that people rush it and end up with brush marks in the recesses.
  • Keep the shadows blue. A black wash everywhere makes the armour look grey; use it only in the deepest recesses.
  • Do not weather them heavily. A little boot dust is plenty.
  • Batch in stages of ten. Basecoat ten, shade ten, layer ten. The scheme has no per-model variation, so there is no reason to work one at a time.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.