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How to Paint Iron Hands

Black plate with a metal sheen, and bionics on every model

Prices in $ for the US

Horus Heresy: Saturnine Starter Set$273.70

Iron Hands (Horus Heresy) boxes to start with

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Paint sets that cover this scheme

All paint sets

One box of paints instead of 13 pots. Each card says how many of this scheme's colours it holds.

Or cover 100% of this scheme with 2 paint sets, $248.78 together: Army Painter Warpaints Fanatic Mega Paint Set + Warpaints Fanatic Metallics Paint Set

Recommended recipe

1

Base coat

Lay the foundation colour down over primer, slightly darker than the final tone.

Suggested
2

Shade

Wash the recesses to add depth and separate the details.

Suggested
3

Layer

Rebuild the main colour on the raised areas, leaving the shade in the cracks.

Suggested
4

Highlight

Pick out the upper edges and surfaces that catch the light.

Suggested
5

Edge highlight

Sharpen only the sharpest edges for a crisp, finished look.

Suggested

Details & accent colours

Everything else on the model - metals, skin, leather, lenses, basing and this faction's signature accents.

Metal — trim

Trim and bare plate. Basecoat steel, wash dark, then edge bright silver.

Suggested

Metal — weapons

Bolters, blades and casings. Dark gunmetal, washed black, edged with bright steel.

Suggested

Leather & pouches

Straps, holsters and bare wood. Mid brown, shaded, then drybrushed a lighter tan.

Suggested

Skin & flesh

Faces and hands. Basecoat, a flesh wash into the recesses, then build the highlights back up.

Suggested

Eyes & lenses

Lenses, eyes and energy. A bright spot colour that pops against the armour - dot it on and add a white glint.

Suggested

Basing — earth

Groundwork. Earth basecoat, drybrushed bone, finished with your choice of grass, sand or snow.

Suggested

Clan markings

White clan-company markings on pauldrons and knees - the one clean note on a scarred machine.

Suggested

Red details

Lenses, cabling and small heraldry in dark red against the oily black.

Suggested

Your paints

Tick off what's already on your shelf — whatever's left is your shopping list.

13 paints in this scheme

Price this recipe

13 paints
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John Blanche Masterclass: Ironclad Grey

Army Painter · Warpaints Fanatic

#323438Matte
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$4.25at War Games USA· priced 1 Sep
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Black

Vallejo · Wash FX 76.518

#000000Base
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Sombre Grey

Vallejo · Game Color 72.048

#373E46Base
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French Mirage Blue

Vallejo · Model Color

#5F6772Base
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Light Grey

Vallejo · Mecha Color 69.036

#919294Matte
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Necron Compound

Citadel (Warhammer Paints) · Dry 99189952048

#9DA3A7Metallic
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John Blanche Masterclass: Heavy Metal

Army Painter · Warpaints Fanatic

#3E3E3EMetallic
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Beasty Brown

Vallejo · Game Color 72.043

#55371BBase
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Bestigor Flesh

Citadel (Warhammer Paints) · Layer 99189951243

#C78855
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Scarlet

Vallejo · Model Color 70.817

#C13D2EMatte
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English Uniform

Vallejo · Model Color 70.921

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Rotten White

Vallejo · Game Color

#F0EEEFBase
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Gemstone Red

Army Painter · Warpaints Fanatic WP3198

#821D23Matte
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Every Iron Hands kit and box, priced

Prices compared across the shops that stock them — boxes ranked by cost per model.

Iron Hands are one of the quickest chapters to get to a good tabletop standard, and one of the more interesting ones to push further. The armour is black, which needs no shading. The bionics are bare metal, which drybrushes in seconds. What separates a decent Iron Hand from a great one is a single decision: whether the black reads as paint or as metal.

Get that right and a squad looks like walking industrial machinery. It is a genuinely fast army.

The signature look

Matt black power armour with a cold metallic sheen, exposed steel bionics on almost every model, white chapter markings and a red left hand or shoulder icon. The chapter's obsession with replacing flesh means bionic limbs, augmetic eyes and mechanical cabling appear far more often than on other marines - lean into it.

The black armour

There are two good approaches and they give quite different results.

The fast one. Undercoat black, basecoat Abaddon Black, edge-highlight Eshin Grey and stop. Clean, dark, and a squad in an evening.

The metallic one, which is more characterful. Undercoat black, then drybrush the whole model Leadbelcher so the raised surfaces pick up metal. Glaze Abaddon Black thinned heavily over the top, two or three passes, until the plate is black again but the metal shows through as a cold sheen. Edge with Iron Hands Steel rather than grey. The result looks like blackened iron rather than painted ceramite, which is exactly right for this chapter.

For a lighter, more gunmetal chapter look, Iron Warriors basecoated, washed Nuln Oil and edged Ironbreaker gives a dark metallic plate in three steps.

Bionics and bare metal

Every Iron Hand has something replaced. Base the bionic Leadbelcher, wash Nuln Oil, then layer Ironbreaker and edge Runefang Steel so the augmetic is visibly brighter than the armour. Cabling in Rhinox Hide or Abaddon Black, with a few strands in Khorne Red to break the monotony.

Augmetic eyes and optics take Khorne Red in the recess, Evil Sunz Scarlet across the lens and a White Scar dot. On a model this dark that single red point does a lot.

Where flesh remains, keep it grey and unhealthy: Rakarth Flesh shaded Reikland Fleshshade and highlighted Pallid Wych Flesh suits a warrior who regards his own body as a fault.

Markings and trim

The left hand goes Mephiston Red, shaded Agrax Earthshade, layered Evil Sunz Scarlet. Shoulder trim and squad markings in White Scar over a Grey Seer base - do not try to paint white straight onto black.

Gold on characters and iron fathers: Balthasar Gold, Agrax Earthshade, Gehenna's Gold. Keep it restrained. Iron Hands are not an ornamented chapter, and too much gold pushes them towards Custodes.

Clan company variations

The chapter's ten clan companies each mark themselves differently, which is an easy way to vary a collection:

  • Clan Raukaan - a red right shoulder pauldron.
  • Clan Avernii - white shoulder trim and more Terminator plate.
  • Clan Garrsak - heavy use of bare Ironbreaker on greaves and gauntlets.
  • Clan Vurgaan - deep red trim and cabling throughout.
  • Clan Sorrgol - black with a white right arm.

Successor chapters like the Red Talons and Brazen Claws swap the armour colour outright but keep the bionics and the industrial feel.

Tips and common mistakes

  • Do not highlight black with light grey. On this chapter, highlight it with metal instead.
  • Make the bionics brighter than the armour. If they match, the model loses its whole point.
  • Base them industrially. Rockcrete, mesh and rubble suit Medusa far better than grass.
  • Batch the armour, individualise the augmetics. The black is a ten-minute job; the bionics are what people look at.

Recipes are generated by perceptual colour matching against our cross-brand paint database. Use them as a strong starting point and test paints in person when precision matters.